Balearic Islands · 18th century

TalaiaTricks, corsairs and trade

A trick-taking game set in the 18th-century Balearic Islands. Barbary corsairs lurk off the coasts of Mallorca, Menorca, Ibiza and Formentera; when a watchtower lights its fire, that island becomes trumps and the price of its goods shifts at the Llotja. You win tricks, but above all you move the market: at the end of every round you sell what you have stored in your warehouse.

3–5 players · 40 min · 10+
a game by Jordi Salord
Talaia box: a watchtower on the coast, the game title and the subtitle
The game

Tricks, corsairs and the market

Talaia is played over four rounds with a deck of 85 cards. It has the bones of a classic trick-taking game —whoever leads chooses the suit and everyone else must follow— but every trick won pushes the price of a commodity up or down, and the big points come not from the table but from the Llotja.

Win tricks

Each trick you win is worth 1 point at the end of the round. There are no trumps until someone lights the watchtower, and whoever lights it stakes +3 or −2 on how many tricks they end up taking.

Move the market

The winning card raises the price of its island: a lot if it is a low card, a little if it is high. If a trump wins, the price drops. Corsairs send it tumbling.

Sell at the Llotja

The last card of each round is not played: it goes into your warehouse. At the Llotja you secretly choose what to sell, and each card fetches the current price of its goods.

The suits

Four islands, four commodities

Each island is a suit of twelve cards, and each card is a link in the production chain of its goods: from the raw material, which is the 1, to the ship that exports it, which is the 11; the 12 is the island's sea chart. With three players, Formentera stays in the box.

Mallorca
Olive oil
The oil mill. From the olive to the basket and the donkey, and from the hopper, the millstone, the esparto mats and the press beam to the jar and the polacca that carries it away. 1 Oliva · 4 Tremuja · 7 Biga · 11 Pollacra
Menorca
Cheese
Farmhouse cheese. The milk, the pail and the cauldron; the curdling herb, the cheese cloth, the press, the salting trough and the cane racks where it ripens, and the xebec that takes it out of port. 1 Llet · 4 Herba de formatjar · 8 Salera · 11 Xabec
Eivissa
Salt
The salt pans. The pond and the raking, the salt hoe and the salt worker's basket, the salt heap, the mule and its panniers, the loading quay, the salt barge and the ship. 1 Estany · 6 Munt · 10 Barca salinera · 11 Nau
Formentera
Dried fish
Dried fish. The ray and the smooth-hound, the longline and the net, the knife and the brine, the drying on juniper and cane, and the llaüt that takes it to market. 1 Ratjada · 6 Salmorra · 7 Sabina · 11 Llaüt
Engraving of an olive-oil jar, the goods of Mallorca Mallorca
olive oil
Engraving of a cheese, the goods of Menorca Menorca
cheese
Engraving of a heap of salt with a scoop, the goods of Ibiza Eivissa
salt
Engraving of hanging dried fish, the goods of Formentera Formentera
dried fish
Signature mechanic

Fire on the watchtower!

Every round starts with no trumps. The first player who cannot follow suit and plays a card from another island may call «Fire on the watchtower!»: the island just played becomes trumps until the end of the round, and the Fire card is placed on that island's product for everyone to see.

A voluntary choice

Lighting the fire is optional. If you pass, the next player who is void will have the same option. Once lit, the watchtower stays put for the rest of the round.

+3 or a false alarm

At the end of the round, whoever lit it scores +3 if they have as many tricks as any other player, ties included. If not, it was a false alarm: −2.

The Requisition

Every trick won by a trump lowers the price of its goods by 1: the militia eats the provisions. Lighting the fire on the island you are hoarding in your warehouse comes at a cost.

Engraving of a watchtower with its beacon lit Fire
unlit and lit
Engraving of a watchtower sending smoke signals Smoke
two per player

The Smoke signal. Each player has two Smoke cards for the whole game. Whoever calls «Smoke!» when playing their card makes that trick go to the highest card of the island they played, even if it belongs to someone else: trumps and corsairs are ignored. Only one Smoke may be used per trick.

The corsairs

Board her or plunder

There are four Corsair cards, with no island and no number. They can always be played, even when you could follow suit, but when you play one you must announce out loud how it attacks.

«Board her!»
To win the trick

Only when you lead or are void. If there is no trump in the trick, the first corsair to board wins it.

«Plunder!»
To sack

It can always be declared, but the corsair cannot win the trick: it is only there to hurt the market.

Sack
Prices fall

If there are corsairs in the trick and a trump does not win it, the price of every island that appears in it drops 1 per corsair, instead of the usual rise.

Repelled · +2
The militia defends the coast

If a trump wins the trick, the corsairs are repelled: the winner keeps them face up and scores +2 for each one at the end of the round.

Letter of marque · −2
A corsair in the warehouse

If the last card of the round is a corsair, at the Llotja you place it on the goods you want to sink: their price drops 2.

Engraving of a Barbary corsair xebec Corsair
Barbary rais · ×4
The Llotja

A market that rises and falls

Each commodity has a price track from 0 to 6 and a product card that covers it from the right: the last number left showing is the price. They all start at 2. After each trick you look at the winning card and the price moves according to this table.

Who wins the trick Effect on the price of its island
A card from 1 to 3 · ▲▲▲ Up 3
A card from 4 to 7 · ▲▲ Up 2
A card from 8 to 12 · ▲ Up 1
A trump Down 1 (Requisition)
Corsairs present and no trump wins Each island present drops 1 per corsair (sack)

At the end of each round

The round ends when everyone has one card left, which goes face down into their warehouse. Letters of marque are revealed, and each player secretly chooses which warehouse cards to sell: each one fetches the current price of its goods, whether it is a 1 or a 12. Then supply moves the prices: every commodity of which at least one card was sold drops 1, and those nobody sold rise 1. Whatever you don't sell stays face up for another round.

A shrinking deck. Sold cards leave the game and each round one card fewer is dealt to each player: from 13 down to 10 with three or four players, and from 10 down to 7 with five. At the fourth Llotja everything must be sold, and whoever has the most points wins.

At the table

A game of Talaia

Nothing but cards: the four tracks laid out horizontally in the middle of the table, each island's product on its track, the Fire ready to be lit, and each player's tricks face down and in order, in case someone claims a revoke at the end of the round.

A game of Talaia with the price tracks in the middle of the table