Graphic design
Interface, brand and accessibility: how I decide what you see.
The method on the other side of the screen: who is being designed for, which rules get checked, and why the brand system ends up in the code rather than in a PDF.
- UX human-centred design, heuristics
- UI grid and typography, tokens
- Accessibility WCAG 2.2 level AA, contrast
The system lives in the code
A brand manual is a document somebody has to remember to respect. A design system is where the actual colour comes from.
This site is the example, and you can check it by looking at it. The house orange is measured off a photograph of my own, and it lives in three variants because vivid orange does not reach the minimum contrast for text: on top of it the text goes in ink, and orange text on white always uses the dark variant. That is not a recommendation written on a page: they are three variables, and any piece that does not use them shows.
Same with the grid and the type. A single typeface, contrast carried by weight and spaced small caps, and two columns that are always the same: label on the left, text on the right. When the rules are this few, they can be followed; when they are a forty-page document, they get broken the first Tuesday.
And some decisions are negative: no rounded corners, no soft shadows, no cards. What separates two blocks is a one-pixel rule or the air between them. Deciding what stays out is half the system.
- Who it is for, first Who will use it, on what device and in what situation. Without that, what is left is decoration.
- Contrast measured, not assumed Every colour pair is measured before it is accepted, and if it does not reach the threshold, it does not get in.
- Keyboard and screen reader from the start If it only works with a mouse and eyesight, it works for fewer people than you think.
- Identity as variables Colour, type and measurements as tokens: one single source the site, the email and the document all draw from.
- Fast is usable too A screen that lags is a worse screen, and that is measured with real usage data.
- Designing while knowing the cost Thinking the screen through with whoever will build it saves handing over mockups that get cut back later.
Accessible is not a layer added at the end
Almost everything that makes a website accessible is decided while nothing has been drawn yet.
Contrast is decided when the palette is chosen; reading order, when the grid is laid out; the size of what gets tapped, when the button is drawn. Leave that for the end and there is no accessibility: there are patches. The international reference standard, WCAG, is written precisely as testable criteria, and that lets accessibility be treated like any other requirement: it is met or it is not, and it can be verified.
The working level here is AA. In practice that means text with enough contrast against its background, a visible focus while tabbing, tap targets with a minimum size, nothing that depends on colour alone to be understood, and motion that switches off when the system asks for less. This site honours that last preference in the home page echoes, which stay still if the browser asks them to.
And there is a legal side better not discovered late: the accessibility of digital products and services is regulated in the European Union, and in the Spanish public sector a royal decree has required it since 2018.
Interface and brand glossary.
The terms of the craft, with a case where they apply and the public text that defines them.
Questions.
Are UI and UX the same thing?
No. Experience is whether the person gets done what they came for; the interface is what they do it with. You can have a beautiful interface that solves the problem badly, and that is still bad design.
Does accessibility limit design?
It limits bad decisions. Minimum contrast rules out combinations many people cannot read, visible focus forces you to draw a state that existed anyway, and a minimum tap size fixes the phone for everybody. The constraint organises; it does not subtract.
Do you need a brand manual?
You need the rules to live where the building happens. A document is useful for explaining them to whoever arrives, but if the colour only lives in the PDF, by the third piece there are three different oranges. The rules go into variables, and the document describes them.
How do you check contrast?
By measuring each colour pair against the threshold the standard asks for before accepting it, and measuring again every time a palette value is touched. It is a check, not an impression.
Do you also design the screens of what you build?
Yes, and that is the advantage of it being the same person: the screen is thought through knowing what each decision costs to build, and the visual system ends up inside the product instead of stopping at the home page.
Sources.
The standards, guidelines and legal texts behind the above, with their body and their date.
- Web Content Accessibility Guidelines (WCAG) 2.2 W3C · 2023-10-05
- Accessible Rich Internet Applications (WAI-ARIA) 1.2 W3C · 2023-06-06
- ISO 9241-210:2019 · Human-centred design ISO · 2019-07
- 10 Usability Heuristics for User Interface Design Nielsen Norman Group · 1994
- Design Tokens Format Module W3C Community Group
- Directive (EU) 2019/882 · Accessibility of products and services European Union · 2019-04-17
- Royal Decree 1112/2018 · Accessibility of public sector websites BOE · 2018-09-07
- Spanish Trade Mark Act 17/2001 BOE · 2001-12-07
- Regulation (EU) 2017/1001 · European Union trade mark European Union · 2017-06-14
- Web Vitals Google
Where to go next.
- What the brand work covers From identity to printed material, with the brands I have worked on.
- And how the design gets built Tests, SOLID and delivery: the method on the other side of the screen.
- Where it can be seen applied The products whose brand and interface I designed, with links to see them.
Shall we talk?
Shall we look at your screens?
Show me what you have and I will tell you what survives, what gets adjusted and what has to be redone.

